FEATURES: Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch. Instructor resources are available for use as a textbook. It follows a practical just-in-time presentation - material is. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. This book is an introduction to programming concepts that uses Python 3 as the target language. New chapters on card games and a side-scroller. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence. This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc.
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